Unicorn Faction Wiki
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Many groups come and go within the Unicorn Nation. These are the current most prominent:

Stagecoaches[]

Travelling group of Tavern owners who come together at meetings of nations, an odd bunch of people who have moved from relative obscurity to occupying a number of positions amongst the nation.

They are not generally seen around the Unicorn Faction, due to their fiscal responsibilites, but they are known for competence and an uncanny ability learn. Whispers speak of them being the Chosen of Erdreja with their abilities.

Lead currently by Matthieus, Colonel of the Northern Legion.

Talcontar Irregulars[]

Originally formed from the citizens of Talcontar following the sacking of the city by the Ancestor Shal'Dak'Ra. They are dedicated to the protection of Talcontar and its surrounding lands.

They are a close-knit combat-based unit with a clear command structure. Members of the group usually follow Mauritanja or the True Unicorns and there are many incantors among their ranks.

Their current leader is Sir Robert Thornwood, former Champion of the Unicorn Nation.

The Bilge Rats[]

The Salt Miners[]

The Amothians[]

The Alashans are a group of varied races began by off-worlders (Amothians) who did not orginate on Erdrejan lands, but have been welcomed with open arms by the members of the unicorn nations as well as the other factions upon the egg. They became best known for their central group, the Amothians, a well respected group of ritualists. However, as of the Gathering 1117, many of their number were consumed by the ritual magics of Erdreja over a mishap during a ritual on one of their own number, consuming some of the eldest and mightiest of the Alashans.

The Coterie[]

Legitimate seafaring traders hailing from all over Mauritanja, the Coterie consists of a mix of alchemists, fighters and healers. Mostly known for their sea shanty nights, hospitality and booze, The Coterie pride themselves on their history of freeing indentured workers and bringing them into their ranks on ships. A lot of the notable members spend almost all their time on the open seas, where a small chunk have set up a permanent home on Boar Isle.

The Coterie was founded by Arthur Darkthorn and a large group of friends, eventually shifting into seafaring trading after the death of Lord Unicorn Leander when The Coterie was gifted their first ship: The Sephora J Bob.

The Coterie has since switched hands into a trifecta of leadership, Geren Tanhan who was granted leadership due to frequent attendance and superior barding that led to Coterie notoriety around field, Eliza Darkthorn who keeps a watchful eye over the central Coterie tent, dealing with most of the internal affairs of the group, and Shion who presides over the newer members of The Coterie.

Angels of Death[]

This group of privateers takes pride in its mixed abilities. Chief amongst these abilities is the capacity for alcohol, closely followed by the love of gambling and food.

Recognisable by their red and black colouration of clothing and their symbol of a red spectre on a black background, they can be found in "the office" or the casino most often. They are never shy to join in the fight though, many being proficient with a shield and/or some level of power.

Pen Cethren[]

The Pen Cethren watch the wilds of Mauritanja. They first joined the Faction in 1099 as a mercenary company of mostly Human and Elven Rangers and Druids, they are now mostly populated by Beastkin and a significant number of big cats, many of whom hail from the grasslands of the Savannah, though they mostly reside in Jacob's Reach. The Pen Cethren are known to have strong links to the True Unicorn pantheon, and one of its members is the Lord Unicorn of Mauritania, Lady Tabitha.

Currently led by the former Consul, Lady Elspeth.

The Phoenix Company[]

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The Phoenix Company are a group that reside in the Phoenix Forest, south of Talcontar. They stand for helping those who need it, and improving themselves however they can.     

Squad D[]

Originally a group of Uruks and Ologs hailing from the isle of Ontarix in Lantia, after suffering many casualties fighting in various conflicts culminating in part of their island home being destroyed by an ill-advised rite conducted without their knowledge, the Uruk wrecking crew relocated to Mauritania. For a time they rested in the Everwood, granted free-passage in the mighty forest in memory of duel conducted by their once leader Berserka. 

Recently at the Gathering of Nations 1117 the leader of the group Mayhem was slain whilst trying to arrest a dragon controlled by the corrupted Jade Emperor, the group hound Rex also fell in the same combat. Having become affiliates of the WMTC the group is now lead by Larego an unliving redcap, once from the Everwood but now dwelling in the swamps of far-reach.  

Squad D are currently shifting their beliefs as the group evolves away from their old Lantian ancestors to align themselves more with the True Unicorns, in particular their current leader is a follower of Narduk and also Kelad, one of the Lords of Unlife.  

Family Sinclair[]

The Family Sinclair have had members living just about everywhere, for as long as anyone can remember. Indeed, amongst of the first explorers of the new lands that became Mauritanja were adventurous young Sinclairs, already looking for the best place to pitch a tent and later, to build a home. The previous head of house drowned in the sinking of his township, Chester of Albion, leaving his eldest child, Lady Alexandra Sinclair, to inherit the responsibilities of ruling the family. It was her decision to move the family halls to Mauritanja, bringing along her most valued servants. From here, her family could take great advantage of the Unicorn's many friends and contacts, to reinvigorate the age-old Sinclair tradition of the Rangers, ferrying messages and delivering parcels, to all places for all people.

The Orphans of Erdreja[]

In their travels as the trading arm of King Ragnar's dwarven forces, the human diplomat and bon-vivant, Slate Ambrose and the gold-obsessed fey Gidea Goldilocks realised that the continual fighting across the lands was bad for trade and bad for the children of our great lands, so they left King Ragnar's forces and set out on their own.

Travelling the lands trading in equipment and information, they raise desperately needed coin to build the infrastructure to allow the many orphans of Erdreja to be housed, fed and educated safely, and to grow into well-adjusted Mauritanjan citizens.

If you need a message delivering, if you are trying to get hold of that special item, if you have need of the plausible deniability afforded by a nimble-footed orphan, and if you can find them...maybe you can hire the Orphans of Erdreja...

Master of the house: Slate Ambrose

Matron of the house: Gidea Goldilocks

The Chaos Guild[]

Mercenary company that has existed for decades ever since it's original founding by members who came from beyond the void before it shut behind them. Currently still upholding their mercenary traditions The Chaos Guild is comprised completely of Edrejan natives the original members all dying off or disappearing mysteriously without trace. The Chaos Guild has roamed around many lands of any who would accept them. Originally just intending to be visitors and holiday makers in Mauritanja's isles The Chaos Guild has taken a liking for The Unicorn Nation and for the foreseeable future decided to stay. North Star looks like a nice place to settle down.